The Herd Statistics: Difference between revisions

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(Wanted to create an easier to view and access inventory/stats page for the quest.)
 
 
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==Marsh==
==Marsh==
===Enchantments===
===Enchantments===
:Enchanted Ice Sword- Currently filled with 2 out of 2 Gallons of water.
:Enchanted Ice Sword- Currently filled with .5 out of 2 Gallons of water.
::Shatter Shot- Takes water built inside the sword and fires a sharp icicle. The more water used, the bigger the projectile. Marsh can have the icicle shatter like a grenade for possible spread damage. Twenty second cool down. Requires water built up in the sword.
::Shatter Shot- Takes water built inside the sword and fires a sharp icicle. The more water used, the bigger the projectile. Marsh can have the icicle shatter like a grenade for possible spread damage. Twenty second cool down. Requires water built up in the sword.
::Geyser- Allows Marsh to take from a water source and blast a powerful stream of it at something. Water built up in the sword can also be used. Thirty second cool down.
::Geyser- Allows Marsh to take from a water source and blast a powerful stream of it at something. Water built up in the sword can also be used. Thirty second cool down.
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===Inventory===
===Inventory===
Radio
:Radio


==Captain==
==Captain==
===Inventory===
===Inventory===
Radio
:Radio
Flare gun (4 flares)
:Flare gun (4 flares)
Enchanted Fire Sword
:Enchanted Fire Sword


=="Pipsqueak"==
=="Pipsqueak"==
===Inventory===
===Inventory===
First aid kit
:First aid kit
Pocket Knife
:Pocket Knife
Air Freshener
:Air Freshener
Match Box (x20 matches)
:Match Box (x20 matches)

Latest revision as of 23:38, 11 January 2022

Stats, Inventory, Equipment, and enchantment info for important characters in The Herd

Candy

Enchantments

Enchanted Earrings
Fireball- cool down, x seconds
'Blindar'- seemingly auto activates when Candy is unable to see. Disable when normal sight is returned.

Inventory

WIP

Marsh

Enchantments

Enchanted Ice Sword- Currently filled with .5 out of 2 Gallons of water.
Shatter Shot- Takes water built inside the sword and fires a sharp icicle. The more water used, the bigger the projectile. Marsh can have the icicle shatter like a grenade for possible spread damage. Twenty second cool down. Requires water built up in the sword.
Geyser- Allows Marsh to take from a water source and blast a powerful stream of it at something. Water built up in the sword can also be used. Thirty second cool down.
Spike Set- Marsh can freeze water on the ground and raise sharp spikes made of ice. Ice already on the ground can also be reshaped into spikes. Thirty second cool down.
Absorption- Marsh can refill her sword with water from a nearby by source. Ten second cool down.
Frosted Coating- Takes all of the water in Marsh's sword and uses it to freeze over and extend the sword by three inches per gallon. Extended part of the sword shatters upon impact. One minute cool down.

Inventory

Radio

Captain

Inventory

Radio
Flare gun (4 flares)
Enchanted Fire Sword

"Pipsqueak"

Inventory

First aid kit
Pocket Knife
Air Freshener
Match Box (x20 matches)