Lazy Fairy/Log: Difference between revisions
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:1x “Sticky” Earth Shrapnel bomb that sticks to target | :1x “Sticky” Earth Shrapnel bomb that sticks to target (Used on Gecko) | ||
:1x Solvent | :1x Solvent | ||
:1x Fire | :1x Fire |
Revision as of 01:21, 13 February 2022
Statistics for characters in Lazy Fairy.
- Mana Efficiency:
Abilities
Strength: | Damage with melee weapons not relying on finesse. Increases carrying capacity. |
Toughness: | Higher toughness means higher chance to ignore damage, and can imbibe more potions at once. |
Dexterity: | Increases odds to dodge attacks, and affects accuracy of ranged weapons. |
Magical Resilience: | Odds of resisting magical attacks. This stat represents innate ability to resist, and can only be added to a stat sheet via special means. Once a character has it, it can be leveled up as normal. |
Mana Efficiency: | Only applies to creatures that use their mana or dust pools to cast spells. Characters that use distillations or prepared spells do not have this stat. |
Stats are shown as Current Level / Soft Cap for that particular individual. Soft caps can be increased via special methods.
Characters
HP: | 3 |
Strength: | 6/7 |
Toughness: | 3/5 |
Dexterity: | 2/4 |
Leadership: | 3/4 |
Alchemical Replication: | 1/3 |
Serah
Alchemist
Jotund’s Might Lv.2 increases Strength and soft cap.
Chemical Concoctions
- Bombs
- 1x Glue
- 1x “Sticky” Earth Shrapnel bomb that sticks to target (Used on Gecko)
- 1x Solvent
- 1x Fire
- 1x Flashbang
- 1x Smoke
- Potions
- 3x Healing
- 2x Mage Armor
- 2x Strength
- 1x Invisibility (Failed)
- Elixirs
- 2x Healing
- 2x Mage Armor
- 2x Strength
- Oils
- 1x Coating of Flame
Strength: | 0/0 |
Mana Efficiency: | 3/5 |
Dexterity: | 1/10 |
Magical Resilience: | 2/10 |
Contracting: | 3/3 |
Oaths: | 1/??? |
Landi
Fairy Godmoocher
Spells and Stuff
- Spells
- Inventory: Can hold up to 87 lb./ 39.4 kg.
- Calamitous Cacophony: A blinding display of glowyness. Can also deafen for extra dust cost.
- Portal: Tunnel through space-time to a location within 50 feet. Visibility or reasonable assumption of distance required; accuracy reduced if not able to see target. Currently limited to nonmagical, inanimate objects. Alchemical products are considered nonmagical. Portal entrances and exits cannot terminate within objects or creatures, but can open and close in midair.
- Godmother’s Blessing: Increases defense of armor based on amount of dust used.
- Godmother’s Makeover: Transforms outfit of one willing target into something more stylish. Duration depends on dust used.
- Salt's Favor: Change earth to quicksand once per day.
- Bombs
- 1x “Sticky” Earth Shrapnel
- 1x Glue
- 1x Smoke
- Potions
- 2x Healing
- Elixirs
- 1x Healing
HP: | 3 |
Strength: | 2/4 |
Dexterity: | 6/8 |
Wild Magic: | 1/5 |
Wild Empathy: | 3/5 |
Blindsight: | 3/3 |
Seersight: | 1/4 |
Raelynn
Wood Elf Ranger
Feline’s Grace increases Dex and soft cap.
Stuff and Skills
- Elven Shortbow, nonmagical
- Camouflage Spell
- Elven Rope, magical
- Quick-Draw Quiver, nonmagical
- Samhain (heirloom; magical; long dagger; half of paired set)
- Antidote and First Aid Kit (Stabilization only; works at 0 HP)
- Flint
- Provisions and Water Cleansing Pellets
- Animal Treats (Wrapped in scent-proof liner)
- Uncanny ability to mimic animal noises
- Feline’s Grace Mutagen: Perfect Balance, ½ damage from AoE, and deals increased melee damage
- Seersight Lv.1: identifies weak points, allowing extra damage to armored targets and instant kill chances on unarmored targets.
HP: | 3 |
Strength: | 1/2 |
Dexterity: | 1/5 |
Fire Magic: | 4/8 |
Mind Magic: | 2/5 |
Illusion Magic: | 3/5 |
Mana Efficiency: | 2/4 |
Compassion: | 1/1 |
Spiritual Magic: | 0/2 |
Dotti
Fox Spirit
Spells and Skills
- Fire Magic: Large AoE with moderate damage, or single-target for high damage
- Mind Magic: Charm on eye contact, stun on break.
- Illusion Magic: Odds of seeing through illusions increase as target gets closer.
- Novice pickpocket (only works on the overly trusting; bonus to stealing jerky treats)
- Can throw bombs with no chance of dropping them at her feet
HP: | 5 |
Armor: | 5 |
Strength: | 5/7 |
Toughness: | 7/8 |
Dexterity: | 3/4 |
Magical Resilience: | 1/1 |
Healing Magic: | 3/5 |
Faith: | 3/3 |
Jek
Lizardfolk Paladin
Holy Magic
- Healing Spells: restore 2 HP per cast on others; 3 HP on self
- Can pray for divine intervention in times of need. Effects increase with target’s and caster’s faith. Effects can range from increasing stats, to granting armor, to stabilization at brink of death, and healing diseases or neutralizing potions.
- Can throw enchanted spear at distant targets and call spear back, dragging them to him if hit successfully.
- Shield can blind attackers with reflected light.