Quest Fighting Game: Difference between revisions
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*Decide on an engine | *Decide on an engine | ||
Candidates: Mugen(No Netplay) Building it from scratch (tons of work) | Candidates: Mugen(No Netplay) Building it from scratch (tons of work) Gyro's engine (written in C++ which is rather esoteric, would have to wait on Gyro adding in important things like map loading and networking) | ||
*Everything else. | *Everything else. |
Revision as of 00:57, 28 September 2009
A crossover fighting game, with a simplistic control scheme. It would have a control scheme similar to the Touhou fighting games or Smash brothers, IE: the effects of hitting a button are not the same as hitting the button and forward, and neither of those two commands are the same as hitting a button and down.
Quarter circle forward, quarter circle back, and down down are all agreed upon as special move inputs, but several people don't want forward down forward and back down back included.
Thing to do
- Decide on an engine
Candidates: Mugen(No Netplay) Building it from scratch (tons of work) Gyro's engine (written in C++ which is rather esoteric, would have to wait on Gyro adding in important things like map loading and networking)
- Everything else.
- Image
Caption