Quest Fighting Game: Difference between revisions

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Revision as of 01:39, 29 September 2009

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Artist's Rendition

A crossover fighting game, with a simplistic control scheme. It would have a control scheme similar to the Touhou fighting games or Smash brothers, IE: the effects of hitting a button are not the same as hitting the button and forward, and neither of those two commands are the same as hitting a button and down.

Quarter circle forward, quarter circle back, and down down are all agreed upon as special move inputs, but several people don't want forward down forward and back down back included.


Thing to do

  • Decide on an engine
       Candidates: Mugen(No Netplay) Building it from scratch (tons of work) Gyro's engine (would have to wait on Gyro finishing it)
  • Everything else.