Difference between revisions of "Sojourn"

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:''For the similarly named quest by [[Cirr]], see [[Sojrn]].''
 
  
 
In the Fourth Age, it is a time of dire peril and uncertainty - the Great Khan, Azad Khazarad has perished at the apex of his ascension ceremony - leaving prophecies in tatters.  Once mighty empires teeter on the precipice of destruction and at the heart of it all lies the greatest among them: the Khanate of Khor.  From the heart of the Khanate, a dark and terrible pall has spread -- bearing with it a curse which warps and corrupts the very lands which fall beneath it.
 
In the Fourth Age, it is a time of dire peril and uncertainty - the Great Khan, Azad Khazarad has perished at the apex of his ascension ceremony - leaving prophecies in tatters.  Once mighty empires teeter on the precipice of destruction and at the heart of it all lies the greatest among them: the Khanate of Khor.  From the heart of the Khanate, a dark and terrible pall has spread -- bearing with it a curse which warps and corrupts the very lands which fall beneath it.
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One such individual is Kaia, Rhiannon of the Briar Spire and Sentinel of the Obsidian Sanctum -- a buune adventuress and coven agent who seeks to reach the Fated City and unravel the mysteries of the pall among the ashes of an empire.  Along the way, she must circumvent devious traps, battle brigands and outwit treacherous creatures and hope to survive to tell the tale.
 
One such individual is Kaia, Rhiannon of the Briar Spire and Sentinel of the Obsidian Sanctum -- a buune adventuress and coven agent who seeks to reach the Fated City and unravel the mysteries of the pall among the ashes of an empire.  Along the way, she must circumvent devious traps, battle brigands and outwit treacherous creatures and hope to survive to tell the tale.
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You may find all [https://docs.google.com/spreadsheets/d/1GMZzD92D41H7SBRdr3Znag5X2oVB5aWmL0tPqlywi7M/edit#gid=0 spells, notes, and inventory here]
  
 
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A mercenary sell-sword and former legionnaire, found accompanied by Geoffrey.  Towering over most, Zarin strikes an imposing figure; they are of the onager, a stout and sizable folk with a canny resemblance to donkeys or wild ass.  Most found among the realms of man are servile or otherwise indentured.
 
A mercenary sell-sword and former legionnaire, found accompanied by Geoffrey.  Towering over most, Zarin strikes an imposing figure; they are of the onager, a stout and sizable folk with a canny resemblance to donkeys or wild ass.  Most found among the realms of man are servile or otherwise indentured.
  
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==Inventory & Spells==
 
 
{| class="wikitable"
 
|+ Cantrips and Descriptions
 
|-
 
| '''GLOW''' || Imbue an object such that it illuminates its surroundings
 
for a short while. Your focus allows only one such object at a time.
 
|-
 
| '''INVIGORATE''' || Stir a living thing you touch, encouraging flowering
 
plants to blossom, fruits to ripen and creatures to rouse in various ways.
 
|-
 
| '''MEND''' || A clear favorite for a fashionable buune, it is a most
 
practical tool, repairing damaged garments and minor injuries alike.
 
|-
 
| '''SOOTHE''' || Relieve the pain of a living thing, comfort and combat
 
agitation, anxieties or fear -- regrettably, not as effective for yourself.
 
|-
 
| '''COMMUNE''' || Project your words a short distance for a creature you
 
can see, or communicate with entities which manifest nearby.
 
|-
 
|'''KINDLE''' || Focus your touch or elicit heat with a snap of your fingers
 
and produce a small flame, comparable to a matchstick while concentrating.
 
|}
 
 
{| class="wikitable"
 
|+ Rituals and Descriptions
 
|-
 
| '''BEWITCH''' || Attempt to ensorcell or charm a living creature,
 
 
to sway them towards agreeability and subject them to your influence.
 
 
It is not mind control, and likely to fail against hostile targets.
 
|-
 
| '''HEAL''' || Provide a living thing magical recovery from more serious
 
 
injuries, including yourself -- a slow and involved process requiring
 
 
concentration and reagents proportional to the wounds involved.
 
|-
 
| '''CURSE''' || Reserved for targets of your substantial ire, a witch's
 
 
curse is no paltry matter -- and yours, in the past, have often been
 
 
rather creative. Scope and effects can vary greatly, reliant on the
 
 
time and reagents you commit to the task, but the results...
 
|-
 
| '''CLEANSE''' || Purifying magic to combat corruption, poisons and
 
 
other maladies which may extend beyond ordinary injury. Can prove to
 
 
be an exhausting ritual.
 
|-
 
| '''SLUMBER''' || Attempt to lull a living creature to blissful sleep,
 
 
provided it is something they are capable of; the effectiveness of this
 
 
ritual is relative to preparation, but imbuing fruit as a vector is a
 
 
particularly effective approach.
 
|-
 
| '''SHROUD''' || Cover yourself in an illusory shroud which provides
 
 
misdirection for your presence, bending light with a faint shimmer to
 
 
render yourself nearly invisible. Potent augment for particularly focused
 
 
stealth, though fast or rigorous movement can hinder its efficacy.
 
 
Duration dependent on concentration and partly fueled by your own essence.
 
 
|}
 
 
{| class="wikitable"
 
|+ Inventory
 
|-
 
! scope="col" | Personal & Other || Adventure Tools || Clothing || Valuables
 
|-
 
| 55g 52s coins || thieves tools || mask of alabaster || gold ring
 
|-
 
| bramble grimoire || Glade Blade Dagger
 
''also suitable as your athame for witchcraft''
 
|| change of clothes || pearl necklace
 
|-
 
| Burrowshire Bevroux XO,
 
''a bottle of favorite brandy''
 
|| compass || leather gloves || gemstone
 
|-
 
| flute, skilled || ''Logenthal's Lines for Lagomorphs''
 
a translation guide
 
|| - || carved goblet
 
|-
 
| hare brush || 50ft/15m rope || - || bronze medallion pendant
 
|-
 
|portfolio of pressed flowers, to remind of home || grappling hook || - || silk fabric
 
|-
 
| small mirror || 10 iron pitons || - || -
 
|-
 
| trail rations (19 days) || small hammer || - || -
 
|-
 
| holy symbol for SEHRAZAT || waterskin || - || -
 
|-
 
| key-like implement || bedroll || - || -
 
|-
 
| wooden scroll case || caltrops || - || -
 
|-
 
| weathered leather pouch || 10 pieces of chalk || - || -
 
|-
 
| An AMPLE supply of reagents and spell components for your rituals || 3 torches || - || -
 
|-
 
| '''soul vessel''': store spiritual essence or 'soul' energy from whatever
 
 
sources you may discover; stored energy can be consumed to significantly
 
 
augment your arcane abilities, imbue items with magical properties,
 
 
or as a means of containing spirits divorced of their own mortal or
 
 
immortal vessels.
 
 
CONTAINED: '''Lesser Spirit'''
 
|| Traveler's Cooking Pot || - || -
 
|-
 
| old baked goods (x3) || flint and steel || - || -
 
|-
 
| cinnamon shaker || mess kit for eating || - || -
 
|-
 
| - || daggers (2) || - || -
 
|-
 
| - || curved sword || - || -
 
 
|}
 
|}
  

Latest revision as of 12:54, 19 September 2023

Sojourn by RWW
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In the Fourth Age, it is a time of dire peril and uncertainty - the Great Khan, Azad Khazarad has perished at the apex of his ascension ceremony - leaving prophecies in tatters. Once mighty empires teeter on the precipice of destruction and at the heart of it all lies the greatest among them: the Khanate of Khor. From the heart of the Khanate, a dark and terrible pall has spread -- bearing with it a curse which warps and corrupts the very lands which fall beneath it.

Sages say that this is a prelude to the End Times -- and if left unchecked, all may be lost. As armies march on a desperate crusade, would-be heroes and opportunists alike venture into the lands of the Khanate -- seeking a means to turn back the tide of the pall and put an end to its gloom, or find fortunes in the riches of ruins in the shadow of the storm.

One such individual is Kaia, Rhiannon of the Briar Spire and Sentinel of the Obsidian Sanctum -- a buune adventuress and coven agent who seeks to reach the Fated City and unravel the mysteries of the pall among the ashes of an empire. Along the way, she must circumvent devious traps, battle brigands and outwit treacherous creatures and hope to survive to tell the tale.

You may find all spells, notes, and inventory here


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Cast

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Kaia

Protagonist and whom the audience embodies - a coven agent, she is an accomplished hedge-witch and sneak. Kaia is one of the buune: elusive, reclusive, and secretive, hers are a people most have rarely seen among the realms of man.

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Crystal Crumpsy ("C.C.")

A woof-o-the-wisp, phantasmal pooch and sprightly spirit - C.C. is a faithful companion and wildcard.

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Geoffrey

A mercenary sell-sword, found accompanied by Zarin. Skilled at blade and dexterous of footwork and tongue alike, Geoffrey does the talking for the mercenary duo and seems to have fighting prowess to back up his boastful bravado.

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Zarin

A mercenary sell-sword and former legionnaire, found accompanied by Geoffrey. Towering over most, Zarin strikes an imposing figure; they are of the onager, a stout and sizable folk with a canny resemblance to donkeys or wild ass. Most found among the realms of man are servile or otherwise indentured.

Gallery

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Official

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Fanart

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Quests by RWW

TGchan: Sojourn |