Tiffany
Something something /quest/ wants to be the little necromancer girl. By Nahkh.
In a few more words, the quest details the story of one Tiffany Blake, seeking to learn the black arts of necromancy to bring her brother back to life. Unfortunately, it now seems she has gone over her head.
Author's note: This article is intended for participants to collaborate on figuring stuff out. It'll be easier if you keep this page up to date. Also, hanging around #rubyquest or #tgchan when I'm updating is a Good Idea. Also, feel free to put wild theories in the discussion page, or the questdis thread.
People
Tiffany
The Protagonist Tiffany is a little girl. Her grandfather teaches her magic.
Dad
Gregory Blake Dad is still hurting over the death of Tony, but lately he's been expressing it as a protectiveness of Tiffany.
Mom
Julie Blake nee Kinsley A powerful warlock
Grampa
Alexander Kinsley An old man who is skilled in necromancy. He is deemed a heretic by the Conclave.
Lynn
The girl from the Goth shop. She's attracted to Dad.
Billy
Boy with BB-gun
Joel
Little Boy Outside School
The Reaper Man
Death AKA Guardian of the Underworld AKA Watcher from the Abyss
Thomas Kinsley
A warlock who's job it is to hunt evil stuff
Gareth Kinsley
A wise-cracking brand new apprentice from the Kinsley family.
Wolfgang Eidhart von Rothwald
The patriarch of the Rothwald Family.
Martin Rothwald
A warlock from the Rothwald Family. Cousin to Julie Blake.
Susan
Tiffany's friend
The Fosters
Factions
Turns out not everyone in the world is one big happy family working together in perfect harmony. Who'd have guessed?
The Kinsley Clan
A British Magical family. They have ancient magic stuff, a school, and some regulations regarding what is too evil to use.
The Rothwald Family
A German Magical Family. They have money, and are willing to use anything they can.
Lords of the Underworld
There are thirteen great Lords of the Underworld. All but two have signed the Compact, the missing two are Khezet the Unseen and Hakuman the Dreamer.
History
Long ago there existed powerful city-states ruled by wizard kings. They did all sorts of stuff that pissed off the Lords of the Underworld, who eventually went to war with the mortals. The war was known as the Harrowing, and was apparently devastating for the mortal side. Eventually the wizards did something that forced the Lords to agree to peace, and the peace treaty is known as the Compact. The exact contents of the Compact are so far unknown, but it essentially forbids the extension of life by magic and returning the dead to life etc. It also defines the duties and rules of the Guardian of the Underworld. It also tasks the mortals to create and maintain the border of the Underworld, known as the Threshold.
Magic
Known Runes
Note: For purposes of this article, a "rune" is any image with a known magical meaning. It should be something which can easily be treated as a component of a larger spell, and may itself be constructed of numerous smaller runes. This is to maximize the utility of this section when designing new diagrams.
Soul Anchor
- Holds a captured soul or piece of soul in place for use later in the ritual.
- Watch out. It bites.
Spirit Pump
Moves a captured soul from one container to another.
Enemy
Can be interpreted as 'enemy', 'threat', 'danger', or 'attack'. Multi-function rune.
Detection
Can be interpreted as 'detection' or 'warning'. Multi-function rune.
Reversal
Can be interpreted as 'reversal', 'remove', or 'prevent'. Multi-function rune.
Seeing
Can be interpreted as 'seeing' or 'scrying'. Multi-function rune.
Absolutely
It means what it says. A common expletive.
Power Transference
The meaning should be obvious.
Touch
This one means 'touch'. Presumably, that refers only to physical contact.
Forward
Directs the spell in a forward direction.
Hook
The hook carries a myriad of meanings, the most prominent being to ensnare, to capture, to keep hold, to catch.
Golden Scale
Splits the power flow. (used to devote a part of the power into the barrier and another part into the attack)
Cradle
Can be interpreted as 'gently' or 'no harm'
Sunset
Can be interpreted as '(to) close', 'night', 'darkness' or 'sleeping'.
Circle
The oldest symbol of them all. A boundary. The circle divides the world into an inside and an outside. Often used as a base symbol.
Blade
Combines the runes inside it tightly together.
Concealment
A commonly used combination of "Detection" "Reversal" and "Absolutely". It conceals the spell to which it is applied.
Compound Runes
These are associations of runes which serve a given purpose, and can be integrated as a unit into a spell.
Soul Anchor
- Holds a captured soul or piece of soul in place for use later in the ritual.
- Watch out. It bites.
Spirit Pump
Moves a captured soul from one container to another.
Power Transference
It transfers power
Known Spells
Note: For purposes of this article, a "spell" is any rune, chant, or specific combination thereof which have been invoked or observed in-thread to accomplish an effect. Any known or speculated effects of the spell should be recorded, and the source of information should be noted if possible. Images should be the spell in as complete a form as possible, copied directly from the thread to minimize the possibility of inaccurate information. Spell-related speculation is permissible in the Notes section, but please reserve the Procedure section for as pure a mechanical description of the spellcasting process as possible.
Sever Soul Piece
Notes
This spell was used as the initial step in the creation of Tiffany's familiar, Mulder the raven. According to Grandpa, this spell summons a soul eater, which he called "a common enough critter from the outskirts." That creature attempts to eat a portion of the caster's soul, but since the soul anchor holds the soul piece in place it is unable to escape with it after severing it from the caster. The soul eater will begin to digest, but the soul portion remains intact for long enough to prepare significantly complex rituals. There is no known reason to doubt this information.
Grandpa also implied that stopping mid-spell, either the chant or pulling the hand from the circle, would "get real bad". It seems likely that while casting the spell he used his mental controls over Tiffany to stop her from pulling her hand from the circle. His motives for this are potentially questionable, however; he may have been merely pushing Tiffany to create a familiar which he could manipulate, as Mulder later proved key in his plans.
Procedure
The right hand is held above the central circle in the Soul Anchor rune of the diagram. The rune is focused upon, and the following chant is uttered repeatedly.
lafta nian tuaftiatsa
tuaftia nian 'iaianuutsa
kaialaktu annan
laftkaktu u'shan.
As the chant is repeated, the rune appears to come alive as a giant mouth, which devours the caster's hand and with it a portion of their soul. After the hand is completely severed, the caster may stop chanting with the spell complete; they will find their hand intact, if pained. A severed piece of the caster's soul is held within the soul anchor, with a soul eater slowly digesting it.
Al-Asmari's Atonement
Notes
This spell was used as the second step in the ritual to create Tiffany's familiar. It banished the soul eater being held in a soul anchor after it had severed a portion of Tiffany's soul, successfully separating the creature from its meal. Grandpa said that Tiffany would feel an easing of tension when the spell was complete, but if she did or not was never noted; it is possible that she did and was simply too agitated to effectively perceive it at the time.
It was mentioned that the banishment would take place "using the outer circle", referencing the runes involved. This may imply that the circle surrounding the soul anchor in this spell could actually be used as an independent rune in other contexts, but this has yet to be confirmed or investigated.
When asked about dangers, Grandpa said that "Al-Asmari is pretty failsafe against this kind of thing", implying that the spell is quite reliable. Exactly how broad "this kind of thing" is has yet to be determined. It was implied that a stronger type of creature might be able to somehow fight back, but that the soul eater being banished would not be able to; in spite of this it was able to make the table upon which the spell cloth was set groan and detonate a nearby lamp. Other creatures would likely be able to accomplish substantially more.
Procedure
The following chant is uttered three times while the caster focuses upon the rune circle.
hiat luut laha hanku
kiaufta'autsan naatsa
uftus niaftfta hx'ä 'anku
nxs kasua shu taatsa
That completes the spell.
Anti-scrying Protection Spell
Notes
This spell was used by Tiffany's mother to protect the key used to unlock her wardrobe. It disabled Tiffany's postcognative abilities entirely for about a day.
Procedure
The chant for this spell is unknown. It shares a few runes with other spells (notably Concealment and the Postcog dampener) but uses two unknown runes in its construction.
Terror Ward
Notes
This spell was used to protect the contents of the wardrobe. Causes intense paralytic fear to anyone who beholds it.
Procedure
The chant for this spell is unknown. Its rune incorporates "Enemy" and an unidentified rune, withing "Blade". It can be countered via a friend circle spell.
Friend Circle Spell
Notes
Tiffany improvised this spell when countering the Terror Ward in her mom's wardrobe. While not completely effective, it "lessens" the feeling of fear.
Procedure
This simple spell has a chant, but was not explicitly mentioned. Adding a "Concealment" rune to the outside will make it become invisible. It incorporates the runes "Enemy," "Reversal," and "Circle".
Knockout Spell
Notes
Martin cast this on Tiffany after cornering her in an alley.
Procedure
It's unknown how this was cast, as it appeared out of nowhere, not written on anything in particular.